


Look on the Politics screen to see levels of loyalty and risk of a civil war, as well as the factors driving loyalty. Two main options: either spend time trying to prevent it, or plan for it so you can stamp on it as soon as it emerges. At this point having a civil war becomes an interesting feature.Īnyway, if you want not to bother (or have it really easy) with civil wars I can make you a pack.

If you pay attention (and reload for really unlucky cases) you'll have no problems till you're not a big faction (more than 15 regions). There are starting turn events too (sometimes) that will change those values, pay attention to what kind of decision you're picking.Ĭheck leader party political traits (romboidal icons), they are important 'cause there are many types of traits, could be that you're unsatisfying too much someone's natural trait. Use secure loyalty or, into character panel, "give gift/improve relations" intrigues. Many intigues give bonuses/maluses to those values, so pay attention when you do intrigues. You have to keep this number really low, less than -10 (or load last turn autosave if you kave a civil war with 1% -or similar values-, it won't happen next turn, probabilities are too low) The more parties are negative, the more this possibility grows. You probably did not understand how civil wars works.Īs soon as an inner party goes lower than -10 you'll begin having some % possibilities for a civil war to happen.
